GitHub - nezix/Unity-GeoAO: Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
![New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale](https://preview.redd.it/mwuq5rabypw11.jpg?auto=webp&s=ba185a78f35e8cd2fb545d520f0abb8380859803)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale
![Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content](https://i.pinimg.com/originals/e5/bd/18/e5bd18c14ed55df2b39bc65380912e96.png)